Policies
Sportsbook Rules and Policies
General
Abandoments, Cancellations and Postponements
If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.
If markets were offered when the outcome was already known, we reserve the right to void any betting.
In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.
If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.
In the case of an incorrect settlement of markets, we reserve the right to correct them at any time.
If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market.
If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.
If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets are considered void. However if the outcome of the market has already been determined then the market will be settled accordingly.
Please note that games which have their start date altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed
An abandonment is where a match is halted before the completion of the allocated match time and not played out to conclusion on the same day. Markets which have been determined at the time of abandonment (i.e., the outcome has already been decided) such as ‘First Team to Score’, ‘First goalscorer”, etc. will stand. The market must be fully determined for bets to stand.
If live coverage must be halted and the match finishes regularly, all markets will be settled according to the result
Cashout
Cashout is a feature that offers the customer the opportunity to take a return on a bet placed before the bet has reached its conclusion. Cashout is available on selected events and markets both Pre-Match and Live for Singles and Multi bets. If you choose to cashout (if available) you simply need to click on the Cashout button next to your bet in the 'My Bets' section of the site. The Cashout amount will then be credited to your account. Please note that the final result will then have no impact on the outcome of your bet.
The following also applies to the Cashout feature:
Cashout may not be available on certain markets and events.
A time delay is applied on every Cashout.
Cashout will not be available if the event and/or market you have placed a bet on is suspended.
A Cashout attempt may not be successful if a market or event is suspended or odds change at the point in which the time delay is applied after Cashout is attempted.
Where Cashout is available on a Pre-Match event, if we do not cover the event Live then Cashout will be unavailable once the event starts.
Your Cashout value will differ depending on how your selection is performing and may be higher or lower than your original stake, allowing you to guarantee a profit or minimise a loss.
Stake reserves the right to reverse the settlement of a cashout on any bet that has been settled in error.
Stake will not be responsible in the event that Cashout is unavailable due to technical issues. Any bets will be settled as normal based on the final result.
Stake reserves the right to remove the Cashout feature for any customer who misuses it by regularly taking advantage of Pre-Match price movements to close their bets before events have started.
Stake reserves the right to remove the cashout feature for any customer who misuses it by taking advantage of latency to guarantee profit when placing bets then immediately cashing out.
Third Party Content
The Stake sportsbook contains content provided by Third Party Providers. This includes the information related to sports scores and analytics. Stake is not responsible for, do not endorse and make no representation either expressly or impliedly concerning the Third Party Content provided on our platform. You rely on Third Party Content completely at your own risk.
Player Props
Specific terminology used for player prop bets:
PLAYER MUST PLAY: applies to all Prematch Player Props markets across NBA, NHL, NFL, CBB, and CFB and all In-Play Player Prop markets across MLB, NBA and NFL.
PLAYER MUST START: all prematch MLB player prop markets (Pitcher and Batter markets) are "Player must start". We do not offer bench player markets for prematch. NHL Goalie markets are "Goalie Must Start".
The following rules also apply to all player prop bets:
We reserve the right to void bets placed on known outcomes or known results.
Settlements are sourced from the official league data in the box scores: nfl.com, nba.com, mlb.com, nhl.com
Postponed/Cancelled/Abandonded Game: bets are void on postponed, canceled, or abandoned games. The game must be played on the originally scheduled date (if the game is rescheduled to a new date then it is considered postponed) and considered final for bets to be action.
Outright Markets
Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.
Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Stake will take into account the results and outcomes deriving from these matches for settlement purposes of bets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.
All bets are settled on the basis of the award ceremony or the competition’s official score-sheet, without taking into consideration the results of any subsequent investigations or disqualifications.
Soccer
Settlement and Cancellation Rules
All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only unless otherwise stated.
If a match is interrupted and continued within 48h after initial kick-off time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.
If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.
In case of any score or card/corner/penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.
Booking markets
Yellow card counts as 1 card and red or yellow-red card counts as 2. The 2nd yellow for one player which leads to a yellow-red card is not considered. As a consequence, one player cannot cause more than 3 cards.
Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
Cards shown after the match are not considered.
Cards for non-players (already substituted players, managers, players on bench) are not considered.
Any booking(s) in the following circumstances will not count for bet settling purposes:
After a player has been substituted
Before a substitute has been used
Issued to coaching staff
Issued after the referee has blown for full time
For the purposes of the Bookings count, a yellow card is 1 Booking whereas a red card is 2 Bookings. Two yellow cards resulting in a player receiving a red card will be counted as a total of 3 Bookings. Booking points are defined as:
10 points for a yellow card
25 points for a red card
The maximum number of points that can be awarded to an individual player is regardless of whether a player is shown two yellow cards then a red card.
Corner Markets
Corners awarded but not taken are not considered.
Next Goalscorer
Own goals will not be considered for Next Goalscorer settlement purposes and are therefore ignored.
All players who took part in the match since kick off or previous goal are considered as runners.
All players who are currently taking part are listed.
If for any reason an unlisted player scores a goal, all bets on listed players stand.
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
Anytime Goalscorer and Player to score X or more
Own goals will not be considered for Anytime Goalscorer and Player to score X or more settlement purposes and are ignored.
All players who took part in the match since kick off or previous goal are considered as runners.
All players who are currently taking part are listed.
If for any reason an unlisted player scores a goal all bets on listed players stand.
Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.
Interval Markets
Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
Offsides will be settled based on the time when the referee gives the decision.
This rule will be applied on any video assistant referee (VAR) situation.
Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
Penalties awarded but not taken are not considered.
Penalty shootout - total market is for the number of scored penalties in the shootout series
For all 5 min/15 min interval markets, related to interval minutes 41- 45/31-45/86-90/76-90, events (goals, corners) in added injury or stoppage time will be accounted for.
Next scoring type
Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
Own Goal: If goal is declared as an own goal.
Header: The scorers last touch has to be with the head.
Shot: Goal has to be with any other part of the body than the head and the other types do not apply.
Bet Builder
If any selection as part of a Bet Builder is void, the whole bet is considered as a void
Player Props
Goals
The number of goals scored by a player in the opposition net.
A goal may not be counted if the attempt is off target and deflected into the net by an opposition player (own goal)
Assists
A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal.
An assist may not be counted if the attempt is deflected via an opposition player and the recipient was unlikely to have received the ball without the deflection.
Assists are not given for own goals, penalties, goals scored directly from corners or goals scored directly from direct free kicks.
Shots
Any clear attempt by a player to score a goal (on target, off target or blocked).
Shots going over or wide or saved by the goalkeeper are included.
Blocked shots by any players are included.
Shots that hit the frame are included.
Set-piece attempts (corner or free kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.
Other attempts that have no clear intent to score a goal such as a cross-cum-shot or flick-on, that do not directly result in a goal are not included.
A shot can be made with any part of the body as long as it is legal according to the rules of the game.
Shots on Goal / Shots on Target
An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have went into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save).
Shots that hit the frame and directly go into the net resulting in a goal are included.
Shots that hit the frame and do not directly go into the net are not included.
Set-piece attempts (corners or free-kicks) that have no clear intent to score a goal and do not directly result in a goal are not included.
A shot can be made with any part of the body as long as it is legal according to the rules of the game.
Passes
Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate.
Open-play passes are included. Goal kicks, free-kicks, or corners that are played as an attempted pass (played short) are included.
Crosses, throw-ins and keeper throws are not included.
A pass can be made with any part of the body as long as it is legal according to the rules of the game.
Tackles
When a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possesion.
All outcomes of a successful tackle are included (player/teammate takes possession, the ball goes out of play or the ball goes to an opposition player).
Missed tackles (failed attempts), aerial duels, fouls and pass interceptions are not included.
The tackled player must clearly be in possession of the ball before the tackle is made.
Cards
Player carded: 0 = No, 1 = Yes. (Not the total number of cards received)
Settlement Process
If a player does not participate, the market will be voided.
If a player was not in the starting line-up, the market will be voided.
If a player is a substitute, the market will be voided.
All markets are settled including overtime but does not include penalty shootouts.
At the conclusion of each game, we receive the final box score from the statistics provider which is then used to settle all markets.
Tennis
Settlement and cancellation rules
A tennis match is deemed to have started with the first serve of the match
In case of a retirement and walkover of any player, all undecided bets are considered void.
In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.
If penalty point(s) are awarded by the umpire, all bets on that game will stand.
In case of a match being finished before certain points/games were finished, all affected point/game related markets are considered void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a player retires or is disqualified, all undecided markets are considered void.
If a match tie-break is played as a deciding set in BestOf3 format, it will be considered as the 3rd set.
Every tie-break or Match tie-break counts as 1 game.
In the event of any of the following circumstances, all bets will stand: Change of schedule and/or day of match, Change of venue, Change from indoor court to outdoor court or vice versa, Change of surface (either before or during match).
Basketball
Settlement and cancellation rules
Markets do not consider overtime unless otherwise stated.
If a match is interrupted or postponed and is not continued within 48h after initial tip-off date, betting will be void.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
Player Props
If any selection as part of a Bet Builder is void, the whole bet is considered as a void.
If the stated player logs court-time according to NBA.com , all bets will stand
American Football
Settlement and cancellation rules
In case of any delay (rain, darkness etc) all markets remain unsettled and the trading will be continued as soon as the match continues.
Markets do not consider overtime unless otherwise stated.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.
If a wrong score is displayed, we reserve the right to void betting for this timeframe.
In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
If the teams are displayed incorrectly, we reserve the right to void betting.
All offered players are considered as runners.
Players which are not listed are considered as "Competitor1 other player" or "Competitor2 other player" for settlement purposes. Note: this does not include players which are listed without an active price.
Players of the Defense - or Special team are considered as "Competitor1 d/st player" or "Competitor2 d/st player" for settlement purposes, even if the player is listed as dedicated outcome.
Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.
Player props
For "Anytime Touchdown" markets, only receiving and rushing touchdowns will count; a player passing a touchdown will not count for this market
NFL Defensive Tackles, Assists, and Tackles+Assists markets only include Tackles and Assists made on defensive plays. Special Teams plays do not count.
If any selection as part of a Bet Builder is void, the whole bet is considered as a void
Ice Hockey
Settlement and cancellation rule
All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.
If a match is interrupted and continued within 48h after initial start-time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout.
If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
Player props
Pre-match only
Goalie Win (the rule is the Goalie on ice when the winning, go-ahead goal is score receives the win)
For settlement purposes, Overtime is included; penalties are excluded
If any selection as part of a Bet Builder is void, the whole bet is considered as a void
Anytime Goalscorer and Player to score a point
Live/Inplay Only
All offered players are considered as runners.
If an unlisted player scores a goal or earns a point, all bets on listed players stand.
For settlement purposes, only goals and assists scored during regular time are considered.
All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.
Markets will be settled based on TV inserts and data provided by official associations unless there is clear evidence these statistics are not correct.
Next scoring type
Even strength: Goals are considered even strength when every team has the same number of players on the ice.
Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores.
Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores.
Penalty shot: A penalty shot is considered to be a goal if converted.
Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/short-handed and empty net situations, a goal will always be considered as empty net goal for settlement purposes.
Baseball
Settlement and cancellation rules
Possible extra innings are not considered in any market unless otherwise stated.
In the case of a postponed match all markets are considered void unless the match continues to an official result on the scheduled day.
In the case of an abandoned match that is not considered official, all undecided markets are considered void unless the match continues to an official result on the scheduled day. All fully decided markets will be settled.
All bets stand irrespective of starting pitchers or starting pitcher changes.
All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point).
If a match is interrupted or cancelled and won't be continued on the same day, all undecided markets are considered void.
If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.
All bets placed on double headers will be resulted as normal.
1x2 - The match must go the full number of scheduled innings, otherwise the market will be voided.
If the match ends early due to a Mercy rule all bets on the Winner and 1x2 markets will stand.
Winner (incl. Extra Innings) - The Winner market will be settled for pre-match betting if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.
Winning Margin (incl. Extra Innings) - The match must go the full number of scheduled innings otherwise the market will be voided.
Handicap - The match must go the full number of scheduled innings otherwise the market will be voided.
Total (incl. Extra Innings) - The match must go the full number of scheduled innings otherwise the market will be voided.
Odd/Even (incl. Extra Innings) - The match must go the full number of scheduled innings otherwise the market will be voided.
Race to x runs (incl. Extra Innings) - Will be voided if neither team reaches the x value.
Will there be an extra inning - The match must go the full number of scheduled innings otherwise the market will be voided.
Team x to bat in the 9th Inning - The match must go the full number of scheduled innings otherwise the market will be voided.
Team to win more innings - The match must go the full number of scheduled innings otherwise the market will be voided.
Team with highest scoring inning - The match must go the full number of scheduled innings otherwise the market will be voided.
Highest scoring inning - The match must go the full number of scheduled innings otherwise the market will be voided.
Innings 1 to 5 (all markets) - The match must have completed 5 innings (4.5 if home team is leading).
Innings 1 to 5 (Totals, all markets) - The match must have completed 5 innings (4.5 if home team is leading) unless the over has already won.
Xth Inning 1x2 - The inning must be completed.
Xth Inning Total - The inning must be completed unless the over has already won.
Maximum consecutive runs by either team - The match must go the full number of scheduled innings unless 5+ has already won.
When will the match be decided - The match must go the full number of scheduled innings. This market will be settled as "Any extra inning" if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not extra innings are played.
When will the Xth run be scored (incl. extra innings) - The match must go the full number of scheduled innings. If a match ends before the Xth run is reached this market is considered void.
Xth Inning (Home Team to Score) - The inning must be completed unless the home team have already scored.
Xth Inning (Away Team to Score) - The inning must be completed unless the away team have already scored.
Total Hits (incl. Extra Innings) (All markets) - The match must go the full number of scheduled innings unless the over has already won at the time the match ends.
1st Innings Total Hits (All markets) - The 1st Inning must be completed unless the over has already won.
Innings 1 to 5 (Total Hits) (All Markets) - The match must have completed 5 innings (4.5 if home team is leading).
Winner & Total (incl. Extra Innings) - The match must go the full number of scheduled innings.
Total Home Runs (incl. Extra Innings) (All Markets) - The match must go the scheduled number of innings unless the over has already won at the time the match ends.
1st Inning Winner - The 1st Inning must be completed.
Race to x runs (incl. Extra Innings) - If a match ends before the Xth run is reached, this market is considered void.
Will there be an extra inning - Market will be settled as "Yes" if at the end of regular time (after the full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.
Rapid markets
If a hit and an error occur within the same play, a hit will be considered for settlement purposes.
If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.
A foul ball will always be considered as a strike for settlement purposes.
Player props
Pitcher Win (the "No" side includes Losses and No Decisions)
If any selection as part of a Bet Builder is void, the whole bet is considered as a void
Handball
Settlement and cancellation rules
All markets (except who scores the Xth point and Which team will win race to X points) are considered for regular time only.
If the match goes to a 7-meter shootout; the markets "Who scores Xth point?" and "Which team will win race to X points?" will be voided.
If a match is interrupted or postponed and is not continued within 48h after the initial start date/time, betting will be void.
If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
Volleyball/Beach Volleyball
Settlement and cancellation rules
In the case of a match not being finished, all undecided markets are considered void.
Golden set is not considered in any of the mentioned markets.
If a match is interrupted or postponed and is not continued within 48h after the initial start date/time, betting will be void.
If markets remain open with an incorrect score that has a significant impact on the prices, we reserve the right to void betting.
Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.
Futsal
Settlement and cancellation rules
All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
If a match is interrupted and continued within 48h after the initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.
If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.
Badminton
Settlement and cancellation rules
In the case of a match not being finished, all undecided markets are considered void.
If a match is interrupted or postponed and is not continued within 48h after initial start date, betting will be void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If a team retires, all undecided markets are considered void.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
Official points deductions will be taken into account for all undetermined markets. Markets that have already been determined will not take deductions into account.
Rugby Union + League
Settlement and cancellation rules
All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.
Rugby Sevens
Settlement and cancellation rules
All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.
If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
If the team names or categories are displayed incorrectly, we reserve the right to void betting.
Darts
Settlement and cancellation rules
In the case of a match not being finished, all undecided markets are considered void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a match is not completed all undecided markets are considered void.
Bullseye counts as red check out colour.
Snooker
Settlement and cancellation rules
In the case of a retirement of a player or disqualification all undecided markets are considered void.
In case of a re-rack, settlement stays if the outcome was determined before the re-rack.
No fouls or free balls are considered for settlement of any Potted-Colour market.
In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a match is not completed all undecided markets are considered void.
Table Tennis
Settlement and cancellation rules
In the case of a match not being finished all undecided markets are considered void.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a player retires, all undecided markets are considered void.
Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
Bowls
Settlement and cancellation rules
In case of a retirement and walkover of any player, all undecided bets are considered void.
If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a player retires all undecided markets are considered void.
Squash
Settlement and cancellation rules
In the case of a match not being finished, all undecided markets are considered void.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
If a player retires, forfeits the match or is disqualified all undecided markets are considered void.
Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
If penalty point(s) are awarded by the umpire, all bets on that game will stand.
Aussie Rules
Settlement and cancellation rules
All markets exclude overtime unless otherwise stated.
If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
Regular game time: Markets are based on the result at the end of the four quarters unless otherwise stated. This does not include extra time.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.
Field Hockey
Settlement and cancellation rules
All markets are considered for regular time only unless otherwise mentioned.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.
If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.
Mixed Martial Arts
All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not be taken into consideration for settlement purposes.
Match Abandonments/Postponements
If the fight does not take place for any reason on the scheduled date then all bets will be void.
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.
In the event of a fight being declared a No Contest all bets will be void.
Should the scheduled number of rounds be changed before the fight then all "Total Rounds", "Winner and exact rounds" and "Winning Method" bets will be made void.
Half of round must pass to be counted for settlements
Winning Method
All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
For the purposes of the Winning Method market, a KO includes the following:
Referee stoppage due to strikes while either fighter is, or both fighters are, standing
Referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas
Stoppage by doctor
Stoppage by a fighter's corner/team
A fighter retires due to injury
A win by disqualification
For the purposes of the Winning Method market, a submission includes the following:
Referee stoppage due to tap-out
Referee stoppage due to technical submission
A fighter's verbal submission (including a verbal submission which is made due to strikes)
Winner and Exact Rounds
Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.
Boxing
All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not be taken into consideration for settlement purposes.
Match Abandonments/Postponements
If the fight does not take place for any reason on the scheduled date then all bets will be void.
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void.
In the event of a fight being declared a No Contest all bets will be void and stakes returned.
Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.
Half of round must pass to be counted for settlements
Total Rounds (Over/Under)
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds.
Winner and Exact Round
Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.
Golf
General Golf betting rules
A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand.
In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played. If the tournament is abandoned, any bets placed after the last completed round will be void.
Winter Sports
General Winter Sports betting rules
If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.
Motor Sports
General Motor Sports betting rules
If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.
Athletics
General Athletics betting rules
If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.
Formula 1
General Formula 1 betting rules
Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.
For a Driver to be classified they have to complete at least 90% of the total laps.
Events being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly.
If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.
Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
Markets for fastest lap
The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.
The lap time in milliseconds is valid for settlement purposes.
Head2head markets & Winner of group
If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
Markets will be considered void if one of the drivers retires in or before the formation lap.
Markets for overtakings
An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.
Overtakings during the first lap are not considered for settlement purposes.
Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.
Overtakings of a car in the lap of its retirement are not considered for settlement purposes.
Lapping and unlapping is not considered as overtaking
Markets for retirements
A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.
If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.
If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.
Markets for pit stops
The car which enters the pit-lane first will be considered as winner of this market.
If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.
Total finishers market rules
Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result.
1st to retire (teams) is settled with the team which retired one car first.
1st pit stop (teams) is settled with the team whose car entered the pit-lane first.
Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team.
eSports Rules and Policies
Counter-Strike: Global Offensive
Settlement and cancellation rules
Markets will be settled based on officially published results.
If the fixture is listed incorrectly, we reserve the right to void betting.
In case of a walkover or retirement, all undecided markets are void.
If a match or map is not finished, all undecided markets are void.
If a match or map is replayed due to technical issues, all undecided markets will be void with void reason ‘no result assignable’. If there is a single round rollback which affects not finished rounds, only events that happen after the round restart will be considered for further settlements.
If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.
Markets do not consider overtime unless otherwise stated.
If a match starts with a map advantage for one team, the first map is considered won by the team who owns the advantage with a score of 16:0.
Bomb Defused Markets
if no bomb is planted, this market will be settled with ‘no’ as correct outcome.
First Blood & Kills Markets
According to the official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly
Dota 2
Settlement and cancellation rules
Markets will be settled based on officially published results.
If the fixture is listed incorrectly, we reserve the right to void betting.
In case of a walkover or retirement, all undecided markets are void.
If a match or map is not finished, all undecided markets are void.
If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.
If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after the initial start time, all undecided markets are void.
1st Aegis Markets
Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan
1st Tower Markets
For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny)
1st Barracks Markets
Destroying a single unit of barracks already determines the outcome of this market.
League of Legends
Settlement and cancellation rules
Markets will be settled based on officially published results.
If the fixture is listed incorrectly, we reserve the right to void betting.
In case of a walkover or retirement, all undecided markets are void.
If a match or map is not finished, all undecided markets are void.
If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.
If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.
1st Inhibitor Markets
For settlement purposes every method of destruction will be taken into account
1st Tower Markets
For settlement purposes every method of destruction will be taken into account
Cricket T20 + ODI
All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
All markets do not consider super overs unless otherwise mentioned.
Penalty runs are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).
Twenty 20: All scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion. T20/ODIs/Limited Overs matches; bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather unless settlement of the bet has already been determined. 80% and above of agreed scheduled overs bowled is considered to be a full innings, and markets settled accordingly.
In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In the case of weather affected matches or other external factors, the Duckworth Lewis method will be applied, and all markets will be paid out on the official result of the match as determined by the governing body's official competition rules. If a match is declared a 'no result' bets will be void and staked money returned to the customer. If a match/market is canceled before a ball being bowled, and it is not rescheduled within 36 hours, bets on the match will be classified as void.
Additional market explanations below. In addition to the rules are as previously stated, please see additional market specific rules. These include inc Live and Pre-match
Match betting (double chance & draw no bet): a tie will be considered a dead heat. Tied match; first-class matches; A tie is when the side batting in the 4th innings is bowled out when the scores are level.
Runs in 1st over: The 1st over must be completed for the bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in cases all bets will be void, unless settlement already has been determined. In first-class matches, the market refers only to each team's innings. Extras and penalty runs in the particular over count towards settlement.
Runs off 1st delivery: the result will be determined by the number of runs added to the team total, or the first ball of the match. For settlement purposes, all illegal balls count as a delivery
Runs in 1st over: The first over must be completed for bets to stand. If the innings ends during the first over, the over will be deemed to be completed.
Most Fours; Only 'fours' scored from the bat (off any delivery) will count toward to total 'four' count. overthrows and 'fours' s all run will not count towards the market. fours in a super over do not count. In first-class games, only fours in the first innings will count.
Most Sixes (per team inning market): Only 'sixes' scored from the bat (off any delivery) will count toward to total 'six' count. Overthrows and 'sixes' s all run will not count towards the market. Sixes scored in a super over do not count. In first-class games, only first innings sixes count.
Most Extras: All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there is runs of the bat at the same time extras are being scored, the runs off the bat do not count toward the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.
Most run outs conceded: A run out 'conceded' means that a team member will be run out while batting. Run outs in a super over do not count. First class games, only first innings runouts count.
Highest first over: the first over must be completed for bets to stand unless settlement has already been determined. In limited overs matches, if a match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches, the market refers only to each team's first innings. Extras and penalty runs contribute towards settlement.
Highest first group of overs: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited over matches, if the match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches the market only refers to each team's first innings.
Highest first partnership: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced to external factors, including bad weather unless the settlement is already determined. In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has been already been determined. In first-class matches the market only refers to each team's first innings.
Match Fours: Only fours scored from the bat (off any delivery- legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. fours in a super over do not count.
Match Sixes: Only sixes scored off the bat (off any delivery - legal or not) will count towards the total sixes count. Overthrows, all run sixes and extras do not count. sixes in a super over do not count.
Match Extras: All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs of the bat at the same time extras are being scored, the runs off the bat do not count toward the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.
Match Runouts: Run outs in a super over do not count. Maximum over in a match; All runs, including extras, count towards settlement. Super overs do not count.
Match top batsman: When 2 or more batsmen score the same amount of runs, dead heat rules apply. Runs scored in a super over do not count. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player.
Match top Bowler: (the bowler who takes the most wickets in the match) In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather. If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player.
Man of the Match: Dead heat rules apply. If no man of the match is announced, bets will be void.
Runs off delivery: For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first ball will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
Runs in an over: The specified over must be completed for the bets to stand unless settlement has already been determined. If an innings ends in that over, the over will be determined as completed. If an over does not commence for any reason, the bet will be considered void. Extras and penalty runs do count towards settlement.
Boundary in an Over: Only boundaries scored from the bat (off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries.
Wickets in an Over: Any wickets in an over will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before.
Odd/Even runs: Zero will be deemed as Even.
Runs in groups of Overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined
Wickets in groups of overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
Runs in a session: Total amount of runs in a session, regardless of which team scores them. If there has been fewer than 20 overs bowled in a session, bets will be void, unless settlement has already been reached.
Innings runs: The number of runs scored in specific innings.
Innings wickets: Retired hurt does not count as a wicket.
Innings Fours: specific innings fours. rules same as total match fours.
Innings Sixes: specific innings sixes. rules same as total match sixes.
Innings extras: How many extras will be added to a teams score as a whole inning.
Innings run outs: How many run outs will occur in a set innings
Maximum overs in an innings: How many runs will be scored in the highest scoring over of the innings.
Innings runs - Odd/ Even: Total innings score judged to be odd or even. 0 counts as even.
Innings to finish with a boundary: Only boundaries scored from the bat ( off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Over/Under Wides: For settling purposes, over and under wides is for the nominated bowling team bowling the wides'
Exact runs in Innings: In limited over matches, bets will be void if there is any reduction in the number of overs to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top batsmen in innings: The batsmen (or appear as a substitute) who has the highest individual run score of that specified innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. When 2 players end up on the exact amount of runs, the dead heat rule applies. Runs scored in a super over do not count.
Top Bowler in an innings: The bowler (or appear as a substitute) who has taken the most amount of wickets in specified innings. In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather. If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count.
Last man standing: which batsmen will be not out upon completion of the innings.; If there are two or more batsmen who are not out at the completion of the innings, the winner for the purpose of settlement will be the last batsmen to face a ball ( legal or not). Players will not to be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.
Batsman Runs: How many runs will the nominated batsmen (or appear as a substitute) score in specific innings. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, the bet will be void. If a batsmen retires hurt and returns, the additional runs will count towards his innings total. If a batsmen retires and doesn't return, the bet settlement will be on the current score the batter has as a retired batsman. Runs scored in a super over don't count.
Batsman fours: How many boundaries a batsman will hit, including of illegal deliveries. All run fours do not count. Fours scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void.
Batsman sixes: How many sixes a batsman will hit, including off illegal deliveries. All run sixes, do not count. sixes scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void
Batsman milestones: Will a batsman reach 'xx'. Only runs coming from the bat count. Including legal and illegal deliveries.
Rabbit runs: The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If the innings in completed without the number 11 coming to the crease, that batsmen will be deemed to have scored 0.
Method of next dismissal: 'How will the named batsman be out?' If the specified batsman is not out, bets will be void. If the specified batsmen retires out and does not return, the bets will be void. If the retired batsman does return, the bets will stand. The "Other" selection includes hit wicket, timed out, obstructing the field, hit ball twice. Bowler catches are settled as a fielder catch.
Fall of next wicket: 'how many runs will the batting team be on when the next wicket falls' If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. The retiring batsman does not count as a wicket.
Next man out: if either batsman retires hurt or the batsman at the crease is different from those quoted, the bets placed on both batsmen will be declared void.
Method of next dismissal: If a specified wicket does not fall, bets will be void.
Total Player Performance: Point allocation: 1 point per run, 20 points per wicket, 10 points per catch and 25 points per stumping.
Batsman Match Bet: Both players must be named in the starting 11 (or appear as a substitute). If either does not get named then bets are void. Both batsmen need to bat for the market to be valid. Runs in a super over do not count.
Bowler Match Bet: Both players must be named in the starting 11 (or appear as a substitute). If either does not then subsequently bowl all bets are still settled. Wickets in a super over do not count. Both players must be named in the starting 11 If either does not then subsequently bowl all bets are still settled. Wickets in a super over do not count.
All-rounder match bet (or appear as a substitute) Points are scored as follows: 1 point per run. 20 points per wicket. 10 points per catch. 25 points per stumping. Both players must be named in the starting 11 If either does not then subsequently bat or bowl, all bets are still settled. Runs in a super over do not count. Keeper match bet (or appear as a substitute): as 'Allrounder match bet above'
Free Hit: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. Extras and penalty runs will count towards settlement.
Race to 'x' runs: All bets stand. If neither batsman reaches 'x' the markets will be settled as 'Neither'
Next to hit a six: All bets stand. If neither batsman hits a six the markets will be settled as 'Neither'
Next to take a wicket: If none of the named bowlers take the next wicket, the market will be settled as ' none of the above'. A batsman retiring hurt does not count as a wicket. Run outs, Timed out, and any other method of dismissal not awarded to the bowler will be settled as 'none of the above'
Winning Over: In which over of the named team's innings be completed. All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.
Settlement and cancellation rules
All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply.
In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
In first-class matches, if the official result is a tie, bets will be settled as a dead heat between both teams. Bets on a draw will be settled as a loss.
Dead Heat rule: in the event of a Dead Heat, selections that are settled due to the dead heat rule shall be paid as 'Half Win'
(ie) a initial 10 unit bet at 1.70 match winner would = 17.00 for a win. - A dead heat rule ( two declared winners half win each ) = 17.00/2 = 8.50 return to player on above example bet.
Other markets in the given 'dead heat' match are settled as per normal settlement rules. For eCricket - If for any reason a match is deemed to be abandoned before the completion of the match, then all match bets will be void and stakes refunded unless an outcome/market has already reached an unconditional conclusion.
Pre-match Market Details Match Markets
Match Betting - Who will win the match?
All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
Match Betting: Double Chance - Will the match result be either of the three options given? A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
Match Betting: Draw No Bet - Who will win the match given that all bets will be void if the match is a draw? A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
Tied Match - Will the match be tied? All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting in the fourth innings is bowled out when the scores are level.
Toss Winner - Who will win the toss? If no toss takes place, all bets will be void.
Toss/Win Double - Who will win the toss, and then who will win the game? Toss Winner rules as above. Match Winner rules as above.
Runs in First Over - How many runs will be scored in the first over of the match? The first over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. In First Class matches the market refers only to each team's first innings. Extras and penalty runs in the particular over count towards settlement
Runs off First Delivery - How many runs will be scored off the first delivery of the match? The result will be determined by the number of runs added to the team total, off the first ball of the match. For settlement purposes, all illegal balls count as deliveries. For example, if the over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If the delivery leads to free hit, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery. In First Class matches the market refers only to each team's first innings.
Runs in Groups of Overs - How many runs will be scored in the first specified number of overs? If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined before the reduction. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. In First Class matches the market refers only to each team's first innings.
Wickets in Groups of Overs - How many wickets will fall in the first specified number of overs? If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction. For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal. In First Class matches the market refers only to each team's first innings.
Runs in First Partnership - How many runs will the batting team have scored when the first wicket falls? If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the innings, unless settlement has already been determined. Result will be considered determined if the lines at which the bet was placed is passed, or if a wicket has fallen. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team's first innings.
Method of First Dismissal - How will the first batsman be out? Retired hurt will not count as the first wicket. If the first batsman retires out, all bets will be void. If the specified wicket does not fall, all bets will be void. In First Class matches the market refers only to each team's first innings. The "Other" selection includes hit wicket, timed out, obstructing the field, hit ball twice. Bowler catches are settled as a fielder catch.
Match Fours - How many fours will be hit in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.
Match Sixes - How many sixes will be hit in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.
Match Run Outs - How many run outs will there be in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run outs in a super over do not count.
Maximum Over in Match - How many runs will be scored in the highest scoring over in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined before the reduction. All runs, including extras, count towards settlement. Super overs do not count.
Match Ducks - How many ducks will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal. Ducks in a super over do not count.
Match Wides - How many wides will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total. Wides in a super over do not count.
Match Extras - How many extras will be scored in total in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count.
Match Wickets - How many wickets will fall in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal. Wickets in a super over do not count.
Match Top Batsman - Which batsman will score the most runs in the match? The result of this market is determined on the batsman with the highest individual score in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI (or later introduced as a substitute), bets on that batsman will stand. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
Match Top Bowler - Which bowler will take the most wickets in the match? The result of this market is determined on the bowler with the most wickets in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI (or later introduced as a substitute), bets on that bowler will stand. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don't count.
Team of Top Batsman - Which team will contain the top batsman in the match? Same rules apply as Match Top Batsman, with dead heat rules applying if the runs scored by the top batsman on both teams is the same.
Team of Top Bowler- Which team will contain the top bowler in the match? Same rules apply as Match Top Bowler, with dead heat rules applying if the wickets taken by the top bowler on both teams is the same.
Man of the Match - Who will be named Man of the Match? Bets will be settled on the officially declared man of the match. Dead-heat rules apply. If no man of the match is officially declared then all bets will be void.
First Innings Lead - What will be the run deficit between first innings in a First Class match? Both first innings must be completed. Dead heat rules apply in the case of a tie. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Fifty/Hundred in Match - Will there be a fifty/hundred scored in the match? Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Fifty/Hundred in First Innings - Will there be a fifty/hundred scored in the first innings of the match (first team to bat in the match)? Any score of 50 and above counts as a fifty. Similar for hundred. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, the innings must be completed, or over 200 overs, unless settlement of the bet has already been determined before the reduction.
Highest Individual Score - What will be the highest score by a batsman in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined Dead heat rules apply.
Rabbit Runs - How many runs will the number 11s score in the match? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If more than 11 players bat, the market will be void unless this is due to concussion substitutions. If the innings is completed without the number 11 coming to the crease, that batsman will be deemed to have scored 0.
Head to Heads Most Runs in First Over - Which team will score the most runs in the first over of their first innings? Same as Runs in First Over.
Most Runs in Groups of Overs - Which team will score the most runs in the first specified number of overs of their first innings? Same as Runs in Groups of Overs.
Highest First Partnership - Which team will score the most runs before losing their first wicket? Same as Runs in First Partnership.
Most Fours - Which team will hit the most fours? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings fours will count. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.
Most Sixes - Which team will hit the most sixes? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings sixes will count. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.
Batsman Matchbet - Which of the named players will score the most runs? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting eleven. If either does not then subsequently bat all bets are void. In First Class games, only first innings runs will count. Runs scored in a super over do not count.
Bowler Matchbet - Which of the named players will take the most wickets? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting eleven. If either does not then subsequently bowl all bets are still settled. In First Class games, only first innings wickets will count. If no bowlers take a wicket in an innings then all bets will be void. Wickets taken in a super over do not count.
All-Rounder Matchbet - Which of the named players will score the most points in the player performance scoring system? Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. Both players must be named in the starting eleven. If either player does not then subsequently bat or bowl then all bets are still settled. In First Class games, only first innings points will count. Points scored in a super over do not count.
Keeper Matchbet - Which of the named wicket keepers score the more points in the player performance scoring system? Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled. Both named players must start the match as a wicket keeper but if their playing role changes for any reason all bets will still be settled in accordance with scoring system above. In First Class games, only first innings points will count. Points scored in a super over do not count.
Most Keeper Catches - Which team's wicket keeper will take more catches? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a team changes their wicket keeper mid innings, the catches taken by the replacement will count towards settlement. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Catches - Which team will take more catches? (Including fielders and wicket keeper.) In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings catches will count. Catches taken in a super over do not count.
Most Stumpings - Which team will take more stumpings? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings stumpings will count. Stumpings taken in a super over do not count.
Most Run Outs Conceded - Which team will concede the most run outs in the match? A run out "conceded" means that a member of that team will be run out while batting. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class games, only first innings run outs will count. Run Outs in a super over do not count.
Team Markets Runs in Team A First Over - How many runs will Team A score off the first over of their first innings? Same as Runs in First Over.
Runs in Team A Group of Overs - How many runs will Team A score in the first specified number of overs? Same as Runs in Groups of Overs.
Runs in Team A First Partnership - How many runs will Team A score before their first wicket falls? Same as Runs in First Partnership.
Team A Method of First Dismissal - How will the first batsman in Team A be out? Same as Method of First Dismissal.
Team A Fours - How many fours will Team A score? Same as Match Fours, with the 80% of required overs only applying to Team A's innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Sixes - How many sixes will Team A score? Same as Match Sixes, with the 80% of required overs only applying to Team A's innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Innings Run Outs - How many of Team A will be run out? Same as Match Run Outs, with the 80% of required overs only applying to Team A's innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Maximum Over - How many runs will be scored in the highest scoring over of Team A's innings? Same as Maximum Over in Match, with the 80% of required overs only applying to Team A's innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Ducks - How many of Team A will score a duck in their innings? Same as Match Ducks, with the 80% of required overs only applying to Team A's innings. In First Class matches where the result will solely be based on the first innings of each team.
Team A Wides - How many wides will there be when Team A are batting? Same as Match Wides, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team A Extras - How many extras will there be when Team A are batting? Same as Match Extras, with the 80% of required overs only applying to when Team A are batting. In First Class matches where the result will solely be based on the first innings of each team.
Team A Wickets Lost - How many wickets will fall when Team A are batting? Same as Match Wickets, with the full overs required only applying to when Team A are bowling. In First Class matches where the result will solely be based on the first innings of each team.
Team A Top Batsman - Which batsman will score the most runs for Team A? The result of this market is determined on the batsman with the highest individual score in Team A's first innings. Otherwise, same as Match Top Batsman, with the 50% of required overs only applying in Team A's innings.
Team A Top Bowler - Which bowler will take the most wickets for Team A? The result of this market is determined on the bowler with the most wickets when Team A are bowling in the first innings. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Otherwise, same as Match Top Bowler, with the 50% of required overs only applying when Team A are bowling.
Player Markets Batsman Runs - How many runs will the named batsman score? If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. In First Class games, only first innings runs will count. Runs scored in a super over do not count.
Combined Batsman Runs - How many runs will the named batsmen score? As "Batsman Runs", and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.
Batsman Fours - How many fours will the named batsman score? If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. In First Class games, only first innings fours will count. Fours scored in a super over do not count.
Batsman Sixes - How many sixes will the named batsman score? If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void. If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player has completed their innings, or result has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. In First Class games, only first innings sixes will count. Sixes scored in a super over do not count.
Bowler Wickets - How many wickets will the named bowler take? If a bowler does not bowl, he will be deemed to have taken 0 wickets. If a bowler is not in the starting 11, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete. In First Class games, only first innings wickets will count. Wickets scored in a super over do not count.
Named Player Player Performance - How many points will the named player score in the player performance scoring system? Points are scored as in All-Rounder v All-Rounder Head to Heads. If the player does not bat or bowl, but is in the staring eleven, all bets will still be settled. If the player is not in the starting eleven bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. Result will be considered determined if the line at which the bet was placed is passed. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. In First Class games, only first innings points will count. Points scored in a super over do not count.
One-sided Markets
Both Teams to Score 'X' Runs - Will both teams score the specified number of runs? In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count. If a team declares that innings will be considered complete for the purposes of settlement.
Batsman and Bowler Combo Milestones - Will the named batsman, and the named bowler, reach their specified milestones? For batsman – same as "Batsman Runs". In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, bets will be void. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.
Batsmen Combo Milestones - Will both the batsmen reach their specified milestones? Same as "Combined Batsman Runs".
Notes for all Markets
A player being sent off is viewed as retired out, so counts as a wicket.
Concussion substitutions
When a player leaves the field as a concussion substitute, this does not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced are looked upon as to have played a full part in the match.
Penalty runs after the conclusion of an innings
Penalty runs added to a team's total after the start of the other team's innings do not count towards settlement of markets in the previous innings.
All Other Sports
No sport-specific rules, general rules apply.
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